Arkham Asylum: A Serious House on Serious Earth

October 19, 2011

It’s been a while since a work of fiction has given me nightmares. Before I crashed head first into puberty just about anything could scare me, with glimpses of TV past 9 p.m. or the child catcher liable to provoke frantic checks under the bed and a flashlight clamped within sweaty hands for the next few evenings. Still as time presses on and experience adds up one can’t help but be desensitized to the scares of old, making the genuinely horrific all the more memorable for its scarcity.

So it is that when I say Arkham Asylum: A Serious House on Serious Earth (1989) is the stuff of nightmares, I mean it. This is less heroic empowerment fantasy and more intense psychological horror.

The 80′s had already seen one industry grabbing reinvention of Batman in the form of Miller’s The Dark Knight Returns (1986) but it would perhaps be more accurate considering Arkham to be a deconstruction of the iconic crime fighter. For the most part, in spite of the Caped Crusader’s presence this rarely feels like a hero comic; casting off the usual adventure elements in pursuit of something much more surreal and disturbing.

The writer Grant Morrison – now a well renowned industry figure – describes the comic as being a reaction to the ‘very literal, “realistic” “left brain” treatment of superheroes’ which had become popularised at the time by Watchmen (1987) and its ilk. Here with our ‘hero’ being coerced into visiting the titular psychiatric hospital by a hostage situation, the story presents a far more vulnerable and uncertain Batman than most other works in the canon, standing in sharp contrast to the decisive, powerful vigilante imprinted on the cultural consciousness. While violence is present, the focus is moved away from physical confrontation towards something of a philosophical battle against Arkham’s inmates with the core of the narrative possessing a dreamlike tone. In essence an offensive is taken on Batman’s sanity, challenging the formerly clearcut boundary between hero and psychopath, questioning whether he really belongs outside at all.

Amplifying this unsettling atmosphere by no small amount, the unique artwork of Dave McKean doesn’t so much add to the comic as feel symbiotically integral to the experience. The illustrations possess an unconventional painterly quality, avoiding the medium’s typical hard lines and flat colouring in favour of expressive blurring and gritty, dense texturing. It’s a style which also has enormous range going from eerily realistic to bizarre photo collages and surreal imagery – perhaps to reflect the changes in mood and gradual erosion of sanity throughout. Apparently McKean has retrospectively criticised his approach at the time as hampering the storytelling, but ironically I feel it actually strengthens it.

There are other clever little visual touches too such as the pencil sketched scenes near the beginning, emphasising a tangible sense of dreariness to external reality before entering the asylum. Character designs take on a distinctly unusual quality aswell; the Joker in particular possessing devilish, bulging features and an over-exposed glow of white make up making him seem more inhuman than ever. Batman meanwhile often appears animalistic, with the suit appearing to be inseparably fused to the man echoing his namesake in the most literal sense and giving him the air of some sinister gothic monstrosity. As the joker puts it when a henchmen suggests unmasking him: “That IS his real face.”

I’m still missing a large portion the story here though, while it might be assumed Batman is automatically the central character he shares a significant portion of the narrative with Amadeus Arkham, the asylum’s troubled founder. In a thread running parallel to the hero’s we see how the founder attempts to cure madness in others only to be inevitably consumed by it himself, creating a worrying comparison to Batman’s own crusade against crime. Just as Amadeus is shown to be far too close to insanity to define it himself, under scrutiny Batman is not too dissimilar to the colourful villains he locks away – a traumatized vigilante dressed as a bat suddenly struggling to justify his actions.

It gets under the skin and presents a disturbing perspective on the Batman mythology, but remains utterly compelling from start to finish. Most superhero narratives see their leads become dispirited and drop the ‘super’ mantle at some point or another, before reclaiming it to ‘become’ xyz-man again. Arkham Asylum takes a unique path by having Batman do the exact opposite for its conclusion – to admit that when all’s said and done he really is “just a man”.

Contemplating its wider context, I imagine this was a considerably important stepping stone in the continued evolution of comic books as a creative medium too. Neil Gaiman’s Sandman (1989-1996) and its metaphysical themes feel like a logical continuation of those sparked here, while I doubt that Dave McKean’s involvement as cover artist was coincidental either. I realise the relevance to my own work is pretty tenuous in most respects, but I felt there was value in writing about Arkham - if for nothing else – because of its daring  experimentation within a genre which often feels constrained by convention and for how considerably removed it is from my usual reading material.

To put it another way: anything which has the power to give me nightmares these days has definitely got something right, though it may still have some ground to cover on the child catcher…


Bad Karma: The Running Man

October 14, 2011

Just to clarify, this is not the Schwarzenegger vehicle of the same name nor is it Carol Reed’s 1969 film but an 80′s anime short of rather different character to both.

I’m actually familiar with the director Yoshiaki Kawajiri’s later work and honestly much of it’s the kind of  ‘violence and sex’ fare which has characterized the west’s typical view of the medium. However, while this short certainly has its fair share of shocks in common with such video nasties, it’s an altogether more sophisticated affair than might be expected.

Still, I will caution you that the video contains several moments of strong horror. Consider yourself forewarned:

There is a cut down, english dubbed version on youtube which was apparently shown on MTV, but beside suffering lower image quality I chose the untranslated video as it illustrates how much of the story is told in the visuals.  It would be a stretch to call it subtle, but it is atmospheric and – most importantly – memorable.

The telekinesis the champion racer – Zach Hugh – uses to destroy his rivals and the eerie conclusion arguably pushes things into supernatural territory, but the aesthetics and theme of karma being repaid definitely have a cyberpunk feel to them. There’s clearly high technology on display (especially if his powers were created artificially)  and the low humanity is starkly portrayed in his ruthless elimination of competitors.

It makes for a nice narrative crescendo in the way the race begins as a fairly gritty, realistic affair but progressively becomes stranger and more disturbing, cumulating in the otherworldly victory lap; something which again echoes the cyberpunk tendency of revealing chaotic darkness beneath seemingly ordered surfaces.

It’s simple and perhaps not palatable to everyone, but as an uncompromising piece of sci-fi horror it’s got plenty of impact.



Settling in (again)

October 13, 2011

I’ve had a few minor hiccups in the past week or two of the new academic year, but today made me feel more acclimatized to college life once again.

For starters, having a catch up tutorial allowed me to get the okay on my Summer work while also serving as a inadvertent recap on the course of the project over the last few months. The criticisms were mostly ones I saw coming too, with notable issues being my unfortunate moments of sketchy anatomy and the urgent need to produce pages faster. All being well, these problems should be  addressed through a return to life drawing and additional studio sessions respectively.

On that note: I have a new and improved studio space! I’ve got a bigger wall this time meaning more room for concept art/useless decoration and as far as initial impressions go the natives are pretty friendly. Last year I was usually in college for a couple of days each week but in line with the need for increased self-discipline I’m going to try and set studio time aside for four to five days at a time now. A focused working environment should help iron out some of my flakier drawing habits and frankly it’s an improvement over being cooped up at home for days on end.

Here’s to a refreshed start!


Page 10

October 12, 2011

Late but seemingly satisfactory – here’s page 10!The last two panels honestly could have been better in terms of anatomy and composition but I’m generally pleased with how this one turned out. The last page ended up looking a bit flat so I tried to give the colours/shading greater depth and complexity here, without pushing too far away from the established scheme to maintain continuity.

I’d say more but I really need to crash for a bit. I’ll make sure the next page doesn’t take such a ridiculously long time.


Design Strategies and Practice: Revenge of the Module!

October 5, 2011

Official re-enrolment aside, today effectively marked the start of the second (and final) year of my MA. It also served as an introduction to our new module, the fearsome Design Strategies and Practice!

Sorry… it’s really not that bad, the deadlines are pretty close and there’s a symposium next month but thankfully the goals aren’t too horrifying. While we will be assessed on our studio practice before the end of the year it’s been made clear that they’re not after a finalised work and given that I already started drawing pages over summer I’ve got a decent head start.

Still, it’s probably best I don’t get too comfortable; I’m used to explaining my project to those already largely familiar with the details, however the symposium will consist of students from Harrogate who will know nothing about what I’m doing and require a complete rundown on all the key points – in under 20 minutes no less. Additionally, lately my rate of production for comic pages has been inconsistent to put it kindly. I doubt I’ll be managing daily updates any time soon but it would be nice to get at least one out every week.

I’ll probably get a better idea of where my worst weaknesses are once I get feedback on the last module, in the meantime I swear I’ll have page 10 out before the weekend… probably….


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